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How I went about Research

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Design Brief

Let's ideate!

My favourite part

Workshop with 10 photographers post our design brief!

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Through this, we got our users THOUGHT PROCESS'

Users love choices and customization

Users always need feedback and assurance of selected options

Beginners need as much help as possible. They hesitate asking.

Tangible Ideations

My way : Think wild, then cut down to practical, budgetary constraints

Types Of Toggles / Dials
Goal : User Friendly , Controlled Rotation

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Viewfinder
Goal : Subtle , Blending into the product

Turning ideas into concepts

  • Minimal buttons on camera body

  • Symmetric button layout

  • Interchangeable grip for better dexterity

  • Larger screen

  • Minimalistic

  • Boxy

  • Combining multiple parameter buttons on one button with a screen which displays the value.

  • Larger screen

Buttons and Grip Placement
Goal : Comfortable, Have Finger Slots , Firm

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Body Forms
Goal : Suitable for all hand sizes, Visually unorthodox

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  • Video Mode and On/Off Button in the same Toggle(can switch by mistake)

  • Fingers not reaching the toggle buttons or are barely close enough to reach

  • 4 way button a little farther away from thumbs reach to use while shooting

  • Buttons placed on the left of the screen does not allow one hand usage while shooting

  • Short camera body grip is less comfortable

  • Battery Level is not accurate when on long shoots

  • Customs Buttons that are hard to access behind the lens

  • Ergonomic Camera Grip

  • Long/Tilted grip

  • Bigger Screen size

  • Tilted Adjustable Grip+Button

  • Chamfered Buttons 

  • Slider instead of a Mode Dial

  • 3 Dials for 3 most used parameters

And Concepts into a final one!

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Key Tangible Features

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3. Minimized customizable button dials

  • Avoids top up display

  • Continuous battery and selected parameter feedback

  • Helps de-clutter the screen

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Step 1

  • Select your preferred parameter to change using the multi-select button

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Step 2

  • Change the parameter values using any of the 2 dials depending on user comfort

Other Tangible Interaction Points

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Validating product proportions pre UI Design

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UI Design

Goal : Make it simple and self-explanatory

The whole feel of a camera revolves around rotations and circular movements !

Keeping that in mind

Started ideation on Paper
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Conceptualizing the wireframes

Goal : Self Explorable, less cognitive load, complement physical dials and buttons

Live Access Screen Concepts

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Quick Access Screen Concepts

Playback Screen Concepts

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Menu
Screen

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High Fidelity UI Screens - Key UI Features

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Rest Of the Screens

Clear Semiotics, Facilitates clicking and eases learning
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Inverted Grip = Inverted UI for one-hand usage

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Go through my other projects !

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