
How I went about Research






Design Brief
Let's ideate!
My favourite part
Workshop with 10 photographers post our design brief!


Through this, we got our users THOUGHT PROCESS'
Users love choices and customization
Users always need feedback and assurance of selected options
Beginners need as much help as possible. They hesitate asking.
Tangible Ideations
My way : Think wild, then cut down to practical, budgetary constraints
Types Of Toggles / Dials
Goal : User Friendly , Controlled Rotation

Viewfinder
Goal : Subtle , Blending into the product

Turning ideas into concepts

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Minimal buttons on camera body
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Symmetric button layout
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Interchangeable grip for better dexterity
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Larger screen

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Minimalistic
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Boxy
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Combining multiple parameter buttons on one button with a screen which displays the value.
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Larger screen
Buttons and Grip Placement
Goal : Comfortable, Have Finger Slots , Firm

Body Forms
Goal : Suitable for all hand sizes, Visually unorthodox


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Video Mode and On/Off Button in the same Toggle(can switch by mistake)
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Fingers not reaching the toggle buttons or are barely close enough to reach
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4 way button a little farther away from thumbs reach to use while shooting
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Buttons placed on the left of the screen does not allow one hand usage while shooting
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Short camera body grip is less comfortable
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Battery Level is not accurate when on long shoots
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Customs Buttons that are hard to access behind the lens

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Ergonomic Camera Grip
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Long/Tilted grip
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Bigger Screen size
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Tilted Adjustable Grip+Button
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Chamfered Buttons
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Slider instead of a Mode Dial
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3 Dials for 3 most used parameters
And Concepts into a final one!


Key Tangible Features





3. Minimized customizable button dials
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Avoids top up display
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Continuous battery and selected parameter feedback
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Helps de-clutter the screen

Step 1
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Select your preferred parameter to change using the multi-select button


Step 2
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Change the parameter values using any of the 2 dials depending on user comfort
Other Tangible Interaction Points



Validating product proportions pre UI Design




UI Design
Goal : Make it simple and self-explanatory
The whole feel of a camera revolves around rotations and circular movements !
Keeping that in mind
Started ideation on Paper


Conceptualizing the wireframes
Goal : Self Explorable, less cognitive load, complement physical dials and buttons
Live Access Screen Concepts

Quick Access Screen Concepts
Playback Screen Concepts




Menu
Screen

High Fidelity UI Screens - Key UI Features




Rest Of the Screens
Clear Semiotics, Facilitates clicking and eases learning







Inverted Grip = Inverted UI for one-hand usage
